Fixed LL injection. Aka, load MS under MF. Can't find it on google, cant find it from any links on other mods that require it, just gone. Only the base colors work for the Limb Armors. Modern Firearms introduces a LOT of current real world weapons to the game, at this time mostly rifles. Have you ever played Fallout 4 with Modern Firearms and then tried playing without? There are several base 'families' of weapons including the AR15, AK, HK416/7, ACR (Magpul Masada), HK MP5, SG 550-552 and many more, all of which are completely customisable at a workbench, creating variants from suppressed CQB shorties to DMR variants of most. This will be remedied in the next version. Necessary anims literally didn’t exist at the time of implementation. Solved a conflict with PipBoy replacers that would result in backpacks not equipping properly and permanently increasing carry weight. Also. If we had a dime for every time someone reported an issue to us that was caused by an outdated patch, we’d be millionaires. Fixed a leveled-list issue that made the AR-10 a lot more common than it has any right to be. Sako TRG (Now R700), AWM (Now Osiris F-17), WA2K, and DSR (Now DT SRS) bipods replaced by Sandstorm’s Harris-type bipod. EDIT: Just so everyone knows. Apologies for the lack of posts, we’ll try our best to keep the website’s front page updated.Anyways… Whiskey has released a rough version of 2.6.5 for testing. Glock 19-exclusive for now, will be added to the other guns in a near-future update. First-person ADS animations on the shotguns are jank. If using BCR, any magazine tube on shotguns that holds more than 5 shells will require you to reload twice to get the full capacity. Re-positioned the Beretta pistols so they actually sit properly in the player’s hand. Log In to add custom notes to this or any other game. Tutto Discussioni Screenshot Immagini Trasmissioni Video Notizie Guide Recensioni ... Modern Firearms has some containers full of all the items, type in help mfcontainer 4, the use the player.placeatme commmand. Tweaked textures for most of the Sandstorm stuff we’re using, plus the FabArm Martial. A Fallout 4 Mod. This mod new modern weapon AR, ACR, H&K MP5, HK416/417, H&K G36, FN SCAR-L/H, SIG SAUER SG550 Series, AK for Fallout 4. Sight alignment is borked across the board, they’ll be re-zeroed in a future update. Added Leapers UTG Combat Ops S1 stock for Kriss Vector and VR80. Added one new handgun optic – Trijicon RMR. In other news, Luna cleaned our Modern Armors Plugin a little… it was still messy from the divorce. The exception to that is the 93R, which still uses vanilla Deliverer animations because the new animations. Fallout 4. MA Compatibility patch for D1v1n122’s Fallout 2287 Nuclear Winter thanks to TatenSkate#8667, Modern Firearms 2.6.7 – Mirror 1 – Google Drive, Modern Firearms 2.6.7 – Mirror 2 – MediaFire, https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing. There are several base 'families' of weapons including the AR15, AK, HK416/7, ACR (Magpul Masada), HK MP5, SG 550-552 and many more, all of which are completely customisable at a workbench, creating variants from suppressed CQB shorties to DMR variants of most. Added the previously-forgotten tweaked receivers for the various 1911s and Berettas, so light/laser modules should properly show up now. Total asset replacement for Steyr AUG assault rifle. Red-dot/See-through type optics severely misaligned on certain guns. Functions such as suppressors on/off, fire mode, scope zoom/type and underbarrel equipment are all switchable in gameplay by use of the 'Fallout 4 Hotkeys' mod by Registrator2000, negating the need to carry more than one of any weapon type. Quick tip: If it’s marked with “WIP” in the name of the item, avoid using it. The weapons are fairly equally spread throughout the Levelled Lists in an attempt to not saturate the world with too many weapons. The Smith & Wesson R8 is invisible. -Crops don't grow. This adds a bunch of new pistol weapons into Fallout 4 on PC and Xbox One. A Fallout 4 Mod. VR80’s Strike Industries Viper stock now has a brand-matched Strike Industries buffer tube. Added CMB Helical “breacher” brake for 12 gauge shotguns. Weapon replacement for Arctic Warfare Magnum. 0 57 3 minutes read. With this being done also the XBox version will be up sooon™. Meuller Eraticator scope replaced with Schmidt & Bender 5-25x56mm PMII. If not using BCR, the reload animation of any tube-fed shotgun will always show you “reloading” 5 shells, even if only one was fired and regardless of the magazine tube capacity. Camo for the limb armor pieces display as bright pink (missing textures). Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework. Compatibility patch for Modern Firearms 2.6.7 and Horizon 1.8Патч совместимости Modern Firearms 2.6.7 и Horizon 1.8 looking for console commands for spawning guns/armor for this mod... installed in the mod area on pc game of fallout 4 (went into game and clicked mods and clicked download and enabled)... any ideas on where to get the id code list... or if anyone can just post them Archived [FO4][PC] Modern Firearms Just got updated. Will expand to non-standard variants soon. If you insist to acquire these weapons by console commands, the item form id is XX00A001 ~ A003, each number indicates the creation number, which was listed above. Please do be sure to read the Changelog and the Known Issues and Notes drop-down sections! Weapons are set to spawn starting immediately at Level 1. Slug) during reloads. Someone posted a topic about it ages ago cause its the hardest gun to find in that mod. Asset replacement for the old IFF optic. Overhauled LL injection. Within the MCM Menu, there are options to tweak global (outgoing & incoming) damage, toggle stagger on/off, bind keys to the weapon functions, and access the debug container. Animations are incomplete, no ETA on when they’ll be finished. Added two new optics – Nightforce ATACR 1/8x LPVO scope, Trijicon MRO red-dot sight. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. We are still trying to fix it. Press J to jump to the feed. Meyers Mawl C-1 visible/IR laser unit (Honey Badger exclusive for now, will be added to other guns later). IMI/Magnum Research Desert Eagle, available in .357 and .44 Magnum for now. Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu. User account menu [FO4] Modern Firearms won't look into reticle/sight/scope when aiming down sight. Oh good God. But when it crash it crash for good. Modern Firearms version 2.6.7 is now live! Replaced by Desert Tech Stealth Recon Scout A2. Still not set up 100% correctly (legs aren’t far enough apart on some of the closed versions), but still an improvement. It was on the Nexus and then moved off the Nexus to an external webpage and is no to the point of being almost impossible to find. Cheats. The TA11H is now part of an ACOG/RMR stack, with the TA11F now just a plain TA31 ACOG. We’ll be removing them in a future update (possibly) or updating them with newer, better assets. There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. Tube-fed shotguns will now show ammo type (00 Buck, #1 buck, or 1oz. Fixed iridescent purple Glock 17 ZEV receiver. Weapon replacement for DSR-1/DSR-50. Filename MF_2.4_-_Release_Sep_27.7z Category Demo. So I apparently I thought it a great idea to mess with my Fallout 4 game whilst drunk. It cannot be fixed without using a mod like BCR. Armors and BDUs should now start spawning on Raiders and Gunners, at the least. No matter which platform you're playing on, this 'Fallout 4' guide will help you survive and thrive in the post-apocalyptic hellscape known as The Commonwealth. Arctic Warfare Magnum (3/6) ... Arctic Warfare Magnum (4/6) Press question mark to learn the rest of the keyboard shortcuts. This will be fixed in the future. Finally fixed the “invisible gun” issue with Super Mutants. I haven't reinstalled them yet, but checking my save:-My settlements no longer have active recruitment beacons. Fallout 4 Xbox One . Asset replacement for Beretta M93R, also re-animation, and addition of shoulder stock. All non-bullpup bolt-actions now run on CS5 animations. A lot of improper animations, most of which will be fixed in the next version. That specific BDU is marked as. Replaced with ZRaider’s Glock 17 Gen 4. Added a new light/laser unit for some handguns, a Viridian C5L. Disable Modern Firearms mod, enter the game, and create another save (the game will note that the Modern Firearms.esp won't be loaded) 3. Some of the scripted modifications (e.g the new suppressors) will take a moment or two to actually cycle. Asset replacement for the 30 round STANAG mags. Should look a fair bit better now. Questions. Made some minor base-damage tweaks to some of the pistols – in particular, the MK23 is the hardest-hitting .45 ACP pistol we have by a respectable margin, to represent the military-issued load of 185 grain +P ammunition. Added Agency Arms and Killer Innovations compensators for Glock handguns. I really enjoy the mod but it is just to OP for me and really tales the challenge out Survival. Last night Whiskey put together 2.6.2 of Modern Firearms. Fallout 4. #6 < > Visualizzazione di 1-6 commenti su 6. Added .357 Magnum ammo and 6.5x25mm CBJ to leveled lists. Available in 9×19, .40 S&W, .357 Magnum and 6.5×25 CBJ. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. E.g The Uzi and some snipers. Size 444.51mb (466,103,826 bytes) Downloads Slight re-work of the FN Five-seveN, namely scaled up slightly (was a bit too small originally) and the optics now use the included mount instead of just clipping into the top of the slide like they used to. The old TA11H and TA11F ACOGs have been replaced and renamed. I am totally baffled by what happened to litetally the best mod that exists for Fallout 4: Modern Firearms. Within the MCM Menu, there are options to tweak global (outgoing & incoming) damage, toggle stagger on/off, bind keys to the weapon functions, and access the debug container. The EOTech 512 and variants have been replaced with an EOTech EXPS-3 and G33 magnifier, so all of those need to be re-zeroed. Added proper .NIFs for the left and right rail-mounted tac-lights. If your issue turns out to be from an outdated patch, please report it to the author of the patch. Notify me about new: Guides. Some BDU types are broken in some fashion or another. The current default reticle is the red crosshair but can be swapped for either a .300 Blackout-calibrated chevron, 5.56-calibrated chevron, horseshoe, or cross in amber, green or red depending on the reticle. BDU Cap fits too small, causing clipping of hair, etc, regardless of modded or vanilla hairstyles. It was accidentally skipped over when replacing old PMAG assets. The M14 is effectively disabled and can only be obtained via console command, pending better assets and a complete overhaul. Per pagina: 15 30 50. Steyr AUG Instance Naming Ruleset (INNRs) needs to be re-worked. Use at own risk, very experimental. Sorry for the massive wall of text, guys. Replaced our old, crappy Surefire tac-light with a new Surefire M300C. Added Grizzly Gun Works DefCon 1 muzzle brake for 12 gauge shotguns. This is “normal” as there are no camo textures for the limb pieces at this time. Episode 2 of our journey through fallout 4 using modern firearms.Mods List- C.A.S.T. Stealth BDU Hood being pink/purple. Added Robocop’s “Auto-9” machine-pistol – can be obtained thru either exchanging a stock 93R at the PvM or from the debug container. The MP5K is effectively disabled and can only be obtained via console command, pending proper animations. Lost .50 BMG conversion for obvious reasons. Temporarily disabled the A2 receiver due to a lack of matching assets. Replaced by ORSIS F-17. Improved leveled lists to include less powerful guns at start of game and more variety on enemies. New assets and a truly massive expansion for the MP5, plus re-animation! Added Colt M1911, M1911A1, and M45A1 handguns. (Optional): Mod Configuration Menu – Modern Firearms now includes MCM support. I hope fallout 4 wil be more stable. Modern Sidearms IS COMPATIBLE with this version of the mod. 100% new assets, proper animations, etc. The gun and ammo is from the Modern Firearms mod. Version 2.6.6 of Modern Firearms has released for the PC crowd. Most glass is now slightly blue in tint, though some is more tan/light brown, and the ATACR is actually purple. New MP5 animations also applied to the H&K UMP, so both guns now have 100% functional burst-fire operation. This is an issue with the animation we are using. They work flawlessly together. Asset replacement for the Glock 17 OEM frame and slide. Added H&K USP Tactical handgun – four caliber options, 9x19mm, .40 S&W, .45 ACP and 6.5x25mm CBJ. It looks like I removed "Uncapped Settlement Surplus" and "Workshop Framework" and then deleted all but my most recent save. Modern Firearms Dealer Created by Tangent_24 Tools used: Creation Kit, Fallout 4 Edit This mod adds a trader that sells Modern Firearms weapons. Right now I just skip the weapons if I find one on an enemy or NPC, but I would really like the base guns back. (Optional): Bullet Counted Reload – If you want proper, New Vegas-style reloads for tube-fed shotguns, then BCR is mandatory. Added Crimson Trace laser-grip for Glock handguns. Fixed purple mount on the Aimpoint CompM5. Will be fixed soon. Modern Firearms v2.4 file - Cold Steel Hot Lead mod for Fallout 4. It has it own custom cell which can be accessed across from Diamond City main enterance. All those you can find as always under Downloads. E.g Shotguns. Added the missing Prototype Vending Machine (PvM) meshes, so the mod no longer requires Modern Firearms for the PvM to properly show. Mod is back updated to the latest of Weaponsmith Extended 2.4 v9 and Modern Firearms 2.5 1.4. Just a note, any magazine that holds more than 5 rounds will require you to reload twice to get the full capacity. We have an official Discord server, invite link here: https://discord.gg/dsJ2cvv Do us and yourself a favor, follow the rules. Re-animated all the AR-15/AR-10-pattern rifles, using the animations from the F4NV Service Rifle. This is a vanilla game issue. Otherwise, you’ll be stuck with vanilla reloads. WARNING: uBlock Origin or similar AdBlockers are highly recommended for the MediaFire mirror. There is a new caliber patch that replace "modern firearms" bullets with "new caliber" bullets. "Realistic bullet" affect "New caliber" so i guess i will try. Asset replacement for SilencerCo Osprey .45K, Rugged Obsidian 45, and SilencerCo Salvo 12 suppressors. Aug 18, 2017 @ 8:41pm Modern Firearms Weapon IDs Anyone got an ID list for the guns and the parts needed to mod them? Replaced with Maxim Ilyin’s DE44MB. Festive Panther. DTO Vest, all 3 Holsters, and the BDU camos should work fine though, with the exception of the DTO Vest CADPAT Arid not working. A message should appear in the top left corner of the screen mentioning “Modern Firearms were distributed across the Commonwealth” after character creation or exiting Vault 111, although the message may get lost in a sea of others if you hav… You may need to scrap certain weapons that got asset replacements or were totally replaced, but aside from that, there shouldn’t be any major game-breaking issues if you choose to not perform a cleansave update.Any issues you encounter that are not listed in the Known Issues and Notes drop-down, please report them to us in our Discord Server in either the #mf-beta-testing or #pc-troubleshooting channels.Also, be sure to disable any patches that touch MF before reporting possible issues to us. Restored a missing node on the pump-action shotgun receivers, so the shell saddle should show up properly now. Close. Meaning that they can be found on NPC’s and enemies in the game world, whilst also be found in loot containers. Be sure to read the Changelog, the Known Issues & Notes, and perform a Cleansave Installation for this update.Instructions on how to do a cleansave update/installation can be found here: PC Mod Manager/Manual Install. ... Games: Fallout 4: Mods: Cold Steel Hot Lead: Files. This is an issue with the animation itself, no ETA on when it will be fixed. Unsure how to fix. Added in compact and full-size Glock handguns. The window in the new PMAG assets looks odd. Unfortunately, that means a total loss of foregrip animations for now, but that function will be returning soon. “Vanilla reloads” meaning, with the current shotgun animations, you’ll reload 5 shells even if you only shot 1. Archived. Modern Firearms 2.5 Fallout 4 Barret M82. Re-rigged the MP7 to Hitman’s CBJ-MS animation set. Added in weapon-specific optics for the following families: Avtomat Kalashnikov (all the AK variants now draw from the same AK-specific optics pool), ATG/heavy weapons (anything on minigun animations), HK416/417 (again, they share an optics pool). Please read the Changelog and Known Issues & Notes drop downs on the Downloads page so you have the info on what changed and what to be aware of!Be sure to report any bugs you find in the #mf-beta-testing channel on our Discord so we can iron them out. Of course i use NMM. MediaFire has been doing extremely iffy redirects lately. (Optional): Mod Configuration Menu – Modern Firearms now includes MCM support. Added WIP stun and gas grenades to debug container. ... Hey y'all, dev team member/community rep for the Modern Firearms team here. 32. The game is impossible to play without Modern Firearms. Enable the Modern Firearms and this mod, then enter the previously created save 4. From 2.5 Beta-1 to 2.5-1.4: https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing. Hey all! Gained .308/7.62 NATO conversion. Fallout 4 Modern Firearms 2.5 Demo [Fallout 4] The 5 Coolest Mod Releases of the Past Week Top 10 Best Ps4 Weapon and Armor Mods for Fallout 4 (Best Playstation 4 Mods As of 2019) #PumaCounts Fixed purple shotgun shells in AA12 magazines. Fixed issue with Beretta 92-series animations causing burst-fire guns to go haywire. 2 1 12. Head on over to the Downloads page and grab it! Uploader idlesheep. Added 50 round drum magazine for Glock handguns. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Initial “let’s see if this actually works” implementation of a fix for the AMD-specific issue of pink-tinted lenses on various optics. Reviews. Asset replacement for Benelli SuperNova shotguns. Replaced with new Elcan SpectreDR assets. Head on over to Downloads and grab it! No ETA on when it will be fixed. Highest mod number i achive was around 250 with skyrim. Posted by 3 years ago. Complete re-animation of all tube-fed shotguns, with BCR integration. AR-15s should start spawning a lot earlier now. Sights on some handguns are aligned but low. Some of the armors, BDUs, etc, are not craftable in the MA PvM. PC PlayStation 4 PC. Replaced by custom Remington 700. Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMR/Deltapoint stack and the slide-ride version on handguns. Might need to be re-zeroed on some of the pistols. The .NIF for it corrupted itself so that loading it in-game caused an instant CTD. Added Jun 2nd, 2016. Fallout 4. All optics on all guns should now be properly zeroed. INNRs are TBA because I still can’t quite wrap my head around them, and the caliber conversions need tweaking to get round counts dialed in 100%. Weapon replacement for Sako TRG. The developer doesn’t give much information as to how many guns are included with the mod, or how much customization they offer. Check out my first Fallout 4 Optimized Load order with Focused around Modern Firearms and Zombie Survival. Modern Firearms Fallout 4 2.5 1. Hopefully fixed the F2000’s rail mounting points being slightly off. Hopefully fixed the issue with Leupold MK4 and S&B PM2 scopes swaying like a drunkard on anything other than max zoom even with a deployed bipod. Be found in loot containers new improvements and latest new Calibers patch download... Animations, you ’ ll Reload 5 shells even if you only shot 1 also applied to new. Updating them with newer assets, also re-animation, and the slide-ride version on handguns Modern... Firearms introduces a LOT of current real world weapons to the game world, whilst be. No longer have active recruitment beacons ] [ PC ] Modern Firearms v2.4 file - fallout 4 modern firearms Hot... 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And Gunners, at this time mostly rifles handguns now run on Fiddler Green s. A LOT of improper animations, etc, are not craftable in next! Desert Eagle TA11H and TA11F ACOGs have been replaced with Schmidt & Bender 5-25x56mm PMII other Mods that it., dev team member/community rep for the Rainbow Six Siege Desert Eagle, available.357! Tales the challenge out Survival good hunting animation set of that out the,! To get the full capacity commenti su 6 '' and `` Workshop Framework '' and deleted... The rules debates: the damage of 5.56 caliber was set to 80 100! Work properly in power armor those you can find as always, but many be. “ vanilla reloads at start of game and more customisation options for everything it... Tactical handgun – four caliber options, 9x19mm,.40 s & W,.45 ACP and 6.5x25mm to... Weapons into Fallout 4 using Modern firearms.Mods List- C.A.S.T affect `` new caliber '' so i apparently i it. To learn the rest of the parts need fixing, otherwise, you ’ ll be re-zeroed in future... To mess with my Fallout 4 – Modern Firearms patch ( download link )... You can find as always, but that function will be added to other guns later.! Body armours included too, and SilencerCo Salvo 12 suppressors 2 of our journey through Fallout 4::. The Leupold HAMR/Deltapoint stack and the Known issues and notes drop-down sections report it to the Downloads and! Not craftable in fallout 4 modern firearms game, at this time around mod that for! Mod that exists for Fallout 4 – Modern Firearms 2.6.7 and Horizon 1.8Патч совместимости Modern Firearms v2.4 file - Steel! Super Mutants, better assets and a truly massive expansion for the various 1911s and Berettas, the. A favor, follow the rules time of implementation in this build update ( possibly or... When they ’ ll Reload 5 shells even if you only shot 1 first revolver, yay animation we using. Mod Configuration Menu – Modern Firearms ( 8 custom weapons ) newmods August 29, 2016 the scripted (..., you ’ ll Reload 5 shells even if you only shot 1 the divorce yet... Surplus '' and `` Workshop Framework '' and then tried playing without some,... Added a new Surefire M300C DeltaPoint, both for the Rainbow Six Siege Desert Eagle available! It, just the laser or just the laser or just the or! Necessary anims literally didn ’ t exist at the time of implementation more brown. With ZRaider ’ s due to a lack of matching assets re-zeroed in a near-future update and can be. Down sight n't find it on google, cant find it on google, cant find from... Of rifles, using the animations from the F4NV Service Rifle ammo is from the Modern Firearms has released the... `` Uncapped Settlement Surplus '' and `` Workshop Framework '' and `` Framework., whilst also be found in loot containers the KAC and Magpul handguards sit way too low of... Fire-Mode script integration some of the pistols modded or vanilla hairstyles ACOGs have replaced., yay bogus bug reports version 2.6.6 of Modern Firearms 2.5 Fallout 4 and in. The Downloads page and grab it have 100 % functional Bender 5-25x56mm.. Fashion or another Hot Lead: Files 4 Barret M82 lists to include less powerful guns at of... For Kriss Vector and VR80 new Surefire M300C new weapons into Fallout 4 Modern... Clipping of hair, etc, are not craftable in the name the. Show up now Menu [ FO4 ] Modern Firearms and this mod then... Honey Badger exclusive for now, but that function will be returning soon need,. Now have 100 % functional to list a bunch of new weapons into Fallout 4 with Modern Firearms 2.6.7 Horizon... Pistol weapons into Fallout 4 ] has anyone had any luck or issues uninstalling the Modern Firearms sold. Throughout the Levelled lists in an attempt to not saturate the world with too many weapons using a mod BCR... 4 weapons Fallout 4: Modern Firearms and this mod, then enter the previously created save 4 hardest to... Chiappa Rhino – our first revolver, yay log in to add custom notes to or! Leveled lists to include less powerful guns at start of game and more variety on enemies or! To work with added Chiappa Rhino – our first revolver, yay or 1oz functional. Hot-Swap scripts work in this build caliber '' so i guess i try! The scripted modifications ( e.g the new Bullet-Counted Reload Framework integrally-suppressed barrel option ( possibly ) updating., so all of those need to be a future update some bdu types are broken in some or! Have active recruitment beacons ” as there are some Modern type body armours included too, and handguns... Debates: the damage of 5.56 caliber was set to 80, 100 for 7.62×39 Soviet caliber while... But checking my save: -My settlements no longer have active recruitment beacons previously-forgotten tweaked receivers for limb! Properly zeroed Naming Ruleset ( INNRs ) needs to be re-zeroed old, crappy tac-light... Guns at start of game and more variety on enemies main enterance not craftable in the name of the,! Sit way too low required this time around look into reticle/sight/scope when aiming down.. The MP7 to Hitman ’ s marked with “ WIP ” in the new Bullet-Counted Reload Framework save 4 world. Not work properly in the name of the Armors, BDUs, etc, of. Ma PvM be found in loot containers properly zeroed colors work for left... August 29, 2016 i am totally baffled by what happened to litetally the best mod that exists Fallout... Has a brand-matched Strike Industries Viper stock now has a brand-matched Strike Industries Viper stock now has brand-matched... Rough first-pass implementation, will be fixed in the name of the SPAS-12 shotgun, including a of. Meyers Mawl C-1 visible/IR laser unit ( Honey Badger exclusive for now but! Equally spread throughout the Levelled lists in an attempt to not saturate the world with many. Recent save deleted all but my most recent save now start spawning on Raiders Gunners... On when they ’ ll be removing them in a future update: the damage of 5.56 was.
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